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2 Jul 2014 XVI. AthelstanKS: S: Ge: F:10 Ga: E: Build rank:There is still discussion going on the the 1.3 spec guide https://forum.median-xl.com/viewtopic.php?f=40&t=3533. I’m currently 124. But have 18 Dec 2017 8 Jun 2018 Because this is a Melee Sorc, caster respecs will not be used, even if using a caster spec would This guide was written around the base M2017-1.3.1 patch. 19 May 2018 Lv. 121 Melee Sorc vs. ” Kabby ” Kabraxis. ?Median XL 1.3??Poison Fire Melee Sorc?MoreOliveOil vs Kabraxis. Olive Oil. Loading. 2 Feb 2004 I have been very interested in making a melee sorc ever since 1.10 came This guide is for those who are like me and don’t have all the godly I dont remember my last clvl 120 melee. OMG. Probably melee sorc 3 years ago. Oh, I played batstriker about 2 years ago.26 Jul 2017 Median XL d2 mod – Making new Shuriken sin to work on guide. 6:28:16. 73 views . Median XL d2 mod – Melee sorc farming, trying fire/light a bit,. 12:11:14. The Median XL sorceress class employs devastating spells and powerful wards to protect her should she choose to fight in melee combat. The Zann Esu covens have always List of Guides. Here is a list of sorceress guides: Mana Feedback A neutral paladin - he loves both The Holy and The Unholy sides . Being traped between the sides , he can gain both influences for his Vessel ,extra targets and extra damage The build has outstanging damage in short-mid range , good damage for large AoE , tons of reanimates to tank , 50% DR , low timered teleportation skill and much much more . I hope you enjoy it as much as i did, because it shall serve as a refference point when i will calculate the 'Fun' aspects of the builds in order to determine the rankings. Early Game Gameplay - buff your character withEuphoriaandVoJ - summon theScourges, activateDemiurgewhenever the timer goes off for increased stats andtons of reanimatesto tank -Apocalypseas main attack (it used to be one of the main Sorceress fire spells back in the Median2008 ) - useVindicatefor extra regeneration Stats alocation : Strength: enough for armors Dexterity: enough for staff Vitality: 0 Energy: the rest (MOAR spell damage) Skillplan: http://skillplan.median-xl.com/planner?id=1OKXcGoC Gear Belt: Gloves:
Iblis
Boots: rares withApocalypseOskill Helm: ->Sorceress Morphuntill you can acces Superbeast for fast cast rate Armor:
Dragon's Blood
Weapon: :Apocalypse Rings: some good rares with spell damage Amulet: a good rare with +to all skills , spell damage Sockets: jewels with resistances and spell damage , 6x jewels with -% requirements for the TU Light Plate On switch:
Pax Mystica
- your source of teleport untill you can accces DAMid Game Gameplay - buff your character withVoJ - summon theScourges, activateDemiurgewhenever the timer goes off for increased stats andtons of reanimatesto tank -Apocalypsemain attack vscrowded spots, - switch toBrimstoneforsingle targets. For those of you who don't know , Brimstone was an old holy caster skill that places holy seeds that explode dealing fire damage . It deals almost 3x the damage of Apocalypse in a smaller AoE , with 5 seconds duration .3xApocalypse damagex5seconds ->an excelent boss killer - useRing Of Lightto surround you with some extra heavy fire damage . Again , another ancient holy caster spell : it creates a circle arround you that deals huge damage/second , arround 10x the damage of Apocalypse and lasts 3 seconds . If we suppose that at some point Apocalypse has 33k fire damage , ring of light will deal 33kx10 x3 seconds = 1 milion fire damage in 3 seconds(it was just an example , actually all of them oskills can do even more damage in end game ) - instant heal fromInner fire - use Divine Aparition to stay away from dangerous places Stats alocation : Strenght- enough for gear Dexterity- enough for gear Vitality- 0 Energy - all the rest (MOAR damage) Skillplan: http://skillplan.median-xl.com/planner?id=eWiE45NE Gear Belt:Fascinating craft withInner fireoskill Gloves:Fascinating craft withDevouring Cloud Oskill Boots:Fascinating craft withApocalypseOskill Helm:Fascinating craft withBrimstoneoskill Armor: Weapon:
The Magister
:ApocalypseRings: some good rares with 1 all skills and %spell damage Amulet: a good rare with +all skills ,spell damage andDevouring Cloud Oskill Sockets: jewels with %energy and spell damage On switch: Weapon:Fascinating crafted scepter withBrimstoneoskill Shield:Fascinating crafted paladin shield withRing Of Lightoskill End Game Gameplay - activate the buffs :Superbeast,VoJ,Hive,Nova Charge,Path of FlamesandLightning Arena - useDemiurgewhenever the timer goes off for increased stats andtons of reanimatesto tank - your main attack becomesBrimstone,Magic Missilesfor fire immunes (extra magical damage along VoJ to deal with fire immunes faster ) - castRing of Lightwhen you fight vs melee opponents /get swarmed - use DA/SA to avoid danger Stats alocation : Strenght- enough for belt Dexterity - 0 Vitality - 0 Energy- all the rest (MOAR damage) Skillplan: http://skillplan.median-xl.com/planner?id=1lYyzPz4 Gear Belt: - beware of increased requirements -> socket jewels with -requirements , mo with 10 extra -requirements mo's Gloves: Iblis RW (Nef +XIS) : up to 75% fire spell damage , up to 35% more energy , 10% fire absorb , +10 light radius Boots:Fascinating craft Helm:Fascinating craft withBrimstoneoskill Armor:
Sankekur's Faulds
Shield:Fascinating crafted paladin shield withRing Of Lightoskill Weapon:Fascinating crafted scepter withBrimstoneoskill Rings: +
Adrenaline Rush
(MOAR buffs duration)Amulet: Sockets: crafted jewels (%energy / %spell damage) On switch: Weapon:
Oris' Herald
:Magic MissilesOskillShield:Enchanted craft - >
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double post
D3 is the opposite of D2.
D3, is just a product that takes the name. D3 does not have the hard core of D2. That little difference between d3 developers with d2. blizz north, Did a good job in his day. D3 It's also a well-made game, being of 2012. The lack, is that, was not faithful to his name. The problem is that you're not a kid anymore and by today's standard Diablo 2 was NOT a good game.First off, you're an idiot. Secondly I wasn't a 'Kid' when I started playing Diablo 1 or 2, 20 years ago. In fact I have a character right now in the current ladder season of Diablo 2. You know how that's possible? Because the game was such an overwhelming success that there is still a very large number of people playing it. Not for Nostalgia, but because they like it, and it's actually a very fun and rewarding game to play. It wasn't a DEEP game by any stretch of the imagination I'm guessing the reason you think that is because you probably choose to follow the heard and ended up getting rushed and botted through most of the game with some uber cookie build. But the reality is, you can end game content with almost any set of skills you wish, right now. Try it. You might surprise yourself with the truth. It's kind of hard to criticize a game that has almost as many players as it's successor 17 years after it was released. You can yell throw fits and call it nostalgia all day long but the fact is, a bunch of people still play it. That a lone speaks volumes. So, your argument is that Diablo 2 was insanely easy, so you could just do whatever you want?No it wasn't. Just because a lot of people did stupid crap like build frozen orb sorcs, Hamerdins and got rushed to the end and did botted CS and Baal runs doesn't make it easy(maybe easy to exploit). If you took your time and used a bit of skill and worked out some good builds you could make it through with just about anything. Not because it was easy, but because it was possible. You keep claiming D3 is diverse but how many builds can solo GR100+? 2 maybe 3? How many builds can end game Diablo 2? Almost all of them. But it takes time and Patience, an understanding of how the game functions and a little bit of luck. It's not easy. But it IS possible. There is way more the D2 then just adding zero's all day. K this one, I disagree on this. Do baal runs till 99, then its over. I do believe they need to improve on their end game though. It shouldn't just be GR runs.You clearly haven't played the game in a VERY LONG time. There is more end game then 99.
I played since D1 came out. I'd enjoy playing D2 right now. I haven't played D3 in weeks. It's not rose tinted glasses, D3 got old way faster than D2 did.
Diablo 2 Median Xl Builds
Music and atmosphere!
D3 has no music or garbage music (besides a few tracks that are good but hardly ever played like the urzael fight or whatever his name is) No one remembers/mentions d3 music, but everyone knows about diablo 1 and 2 music!
05/08/2017 12:39 PMPosted by Hackusations
Having lots of animations with different coefficients of %weapon damage is not depth. You rush a stock WoW character to level cap, grind some starter WoW set, and all so you can hit higher HP piñatas using your WoW skill rotations.Abilities that look different and do different things is the entire point. What do you expect when you ask for variety, a different game? Maybe work some basketball into the gameplay? Yes, it's all beating up loot pinatas with different looking skills and rotations.. Diablo 3 gives you way more in depth and varied ways to do that than Diablo 2 ever did. Except on a mechanical level the damage skills in D3 aren't doing different things and that's the point. They are doing the same thing using the same component just with different %s, costs, CDs, and geometries. It is a homogeneous design intended to create efficiency micro-management and rotations. 10,000% - 10sec CD 5,000% - 5sec CD 1,000% - 1sec CD 10,000% - 50 resource 5,000% - 25 resource 1,000% - 10 resource 300% every 2 secs for 10 secs 150% every 1 sec for 10 secs 100% every 1 sec for 15 secs That's the kind of 'depth' D3 has. It's give you different mathematical break downs of the same thing creating basically no ecology. Just hit the button that does the most DPS in the right order.
05/08/2017 05:57 PMPosted by DragonsBlood
K this one, I disagree on this. Do baal runs till 99, then its over. I do believe they need to improve on their end game though. It shouldn't just be GR runs. You clearly haven't played the game in a VERY LONG time. There is more end game then 99.I no life D2 for many years, till D3 came out. I really did no life it, no other game on the planet matter to me. When d3 came out is when I actually started playing other games more often. So ya from 90 to 99 is actually longer then leveling from 1 to 90.. and it sucked doing it more then once.
In the end the 'depth' of d3 consists of a random dev selected set beeing boosted to 3500% dmg to make everything else useless. Deepness at its best.
05/08/2017 12:39 PMPosted by Hackusations
Having lots of animations with different coefficients of %weapon damage is not depth. You rush a stock WoW character to level cap, grind some starter WoW set, and all so you can hit higher HP piñatas using your WoW skill rotations.Abilities that look different and do different things is the entire point. What do you expect when you ask for variety, a different game? Maybe work some basketball into the gameplay? Yes, it's all beating up loot pinatas with different looking skills and rotations.. Diablo 3 gives you way more in depth and varied ways to do that than Diablo 2 ever did. In Diablo 2, there was a difference between physical (block and dodge), cold (piercing), fire (High), lightning (Random), magic (very unresisted) and poison (Over time). Then, different monsters had different resistances, as well. Physical attacks had attack rating for chance to hit, and monsters had defense to avoid getting hit. That is depth. In Diablo 3, you only choose the color for your damage numbers with elements. No difference. And monsters don't have resistances or defense either. Zero depth. 5 meaningfully different skills in a world where your skill choices have strategic depth in terms of which monsters you're good and bad at defeating > 100 skills that essentially do the same, in a world where monsters are spiky loot piñatas. Then you could also invest different amounts of points into skills. While that aspect, the skill leveling, could've been improved a lot, each build had multiple skill investment options. Before the three free respecs, and respec potions, you actually built your characters. While the storyline was boring the 10th time around, actually BUILDING a character was a part of the good roleplaying experience. While locked skillpoints were annoying when you made a mistake, and starting at level 1 wasn't as fun the 100th time..unlimited free respecs in Diablo 3 removes any and all sense of remaining identity. All skills and runes unlocking in series, with zero choices made, caused the first playthrough to feel very strange. Skill, Rune, Skill, Skill, Rune.. So often that you don't really have time to give most of them a chance. Median Xl Assassin GuideAnd most of them are bad, anyway.I don't get that part. ALL skills are based only on weapon damage. And yet they're not even remotely balanced? What? Why? And elemental type doesn't matter, except for damage color and some set bonuses. Diablo II had build diversity, because even a hammerdin wasn't a hammerdin. Spirit or HoZ or Exile? Fortitude, Heart of the Oak or Rare scepter? All in on hammers, or Smite or even Zeal hybrid? 125 or 75 faster cast rate? Strength for gear, before gear, or with gear? Strength, dexterity and vitality all get affected by your gear choices.
original d2 was good but offered bnot enough gameplay and content. with mods and private mod servers this game was the best thing i have ever played.
music is still the best. music connect your soul with infernal and you get very high feelings like with drugs. You clearly haven't played the game in a VERY LONG time. Forgot to mention something too, I am a D2 casual player now, Every ladder reset. Man it still has the power to suck me in. She died so early during resets, she couldn't handle the over whelming lag, there was just too many of them at once.. RIP :'( http://imgur.com/a/j3l4G [edit] Thumb down even when showing proof that I still currently play? :) Anyone want to see my no life account? its SC though -.-'
because 'play your way' in D3 does not exist. everybody is forced to play on-two builds that are the best for each class, e.g. ShadowImpale for DH in S10.
Diablo 1 had no customization, you basically just rolled with what you could get, trying to reach the maximum. Items were very generic and didn't provide much difference, but some held a bit more power than others.
Diablo 2 increased the customization of your character by introducing limits in stat points received, removal of caps and skill points. Items gave different powers and varied more, but the main aspect of building your character was in your creation through leveling. D3 is completely opposite, your character means nothing, your choices for your character means nothing, your skills means nothing. Everything is based on a chance you find something. The control and concept of you designing a character you want to play and I prove that with some items are completely gone. Secondly Diablo 2 had different interesting mechanics that made for certain combinations and powers, meanwhile D3 just has a damage scale. There's nothing else to it, numbers vs numbers and timings
Mainly 5 reasons why Diablo 3 is considered a disappointment, imho an epic let down.
- Lackluster Itemization(Blue and rare items not relevant, lack of interesting concepts, runes, white/socketable/craftable etc). - Atmosphere, cartonish 3d textures that works for the Warcraft universe, not the Diablo universe. Arbitrary music & childish story mode, awful boss monologue etc). - Lack of character customization, meaningful character depth, arpg. - Poorish online social interaction, limited trading, only 4 players per game. - No relevant pvp, i wonder how many of those millions initially copies sold were thanks to the Arena, promising pvp that never happened. https://www.youtube.com/watch?v=8c2r3ZNNmO8 Honorable mention: Always online requirements, singleplayer/solo and later on mods is important to many typical arpg players. The things Diablo 3 does extremely well, mainly impressive combat/ animations has kept it alive but obviously most Diablo 2 fans can't accept this game as a worthy sequel to Diablo 2, we had much higher expectations after a decade of waiting.
05/05/2017 02:17 PMPosted by terascque
Seriously what is the difference?Diablo 3 isn't a true Diablo game to me and never will be, cause 'The Originals' Didn't create this, fans of 'The Originals' did in their own vision, if that makes sense to anyone? Doesn't mean I am not having fun slaying monsters, but everything above is how I feel and will always feel this way about D3. Well back to GR speed runs, ┳テ=一(O_O) David brevik for pres!!!!
The ga
[quote='207527999141']K this one, I disagree on this. Do baal runs till 99, then its over. I do believe they need to improve on their end game though. It shouldn't just be GR runs.You clearly haven't played the game in a VERY LONG time. There is more end game then 99.[/quote The game starts at 99!!!!
05/05/2017 02:43 PMPosted by RedCell
..The legendary powers in D3 today are infinitely more interesting and engaging than the those in D2 because that change actual mechanics of skills and alter the way the player interacts with the monsters. D2 items simply gave players more damage and defense and access to cross class skills, e.g. Paldins can get now curse things, Necros can Teleport etc. There's a veey good reason why Median XL was popular. The difference being that D2 had more base skills that weren't dependent on items to make them into a successful 'build'. Builds were more dependent on spending skill points than on finding the right set or legendary to make them function in a 'proper' manner. In other words, you built your class from the beginning and items you found refined that as opposed to you had to find items in order to make a build work. That sounds like D3 Vanilla to me, which people absolutely HATED. You just can't win with this crowd.
I loved d2 because I enjoyed the skill trees a lot more. Building characters that played differently was fun and each could be treated as a project.
Admittedly I started off with the cookie cutter sorc, stacked her with mf, teleport to meph and farmed away. But as I got richer with better items it was time to bring on the zany builds because they were fun and just as viable. Did builds like Javazon when they weren't very good and still had the lag inducing graphics. Built a chargeboltress just to fill the screen with little white bolts. Singing Barb just for lols. Also building characters for pvp, trap assassin, hammerdin, leaping barb. Whatever, literaly built so many different characters just for fun. Agree that d2 wasn't perfect, but it improved overtime. The expansion was great and built on so many things. But for d3 it feels like all the work has gone into it just to get it to an acceptable level. There are features from d2 that are still missing from d3.
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